Content Relationship Map

This website covers interconnected topics in game development, specifically focusing on fantasy action adventure games. The main content areas include: Company philosophy and approach to game development, showcasing the three-pillar methodology of building worlds, telling stories, and crafting emotions. Detailed information about Sikanda, the flagship fantasy action adventure game for Nintendo Switch, including gameplay mechanics, story elements, and world design. Visual development and concept art processes, demonstrating the artistic journey from initial sketches to final game assets. Each section supports and reinforces the others, creating a comprehensive picture of Dyadic Games' expertise and creative vision.

Media Kit

Official press resources and information for Dyadic Games

Company Information

Dyadic Games is an Indie Game Studio based in Graz, Austria, with an overseas office located in Taipei, Taiwan. We are both enthusiastic developers and passionate gamers who love what we do. Our first game is named Sikanda, an Action Adventure/RPG for consoles and PC.

Factsheet

Founded

January 1, 2016

Based in

Graz, Austria / Taipei, Taiwan

Contact

Phone

+43 (0) 720 519600

Address

Mariahilferstraße 1

8020 Graz

AUSTRIA

History

How it started

Dyadic Games was officially founded on January 1st, 2016, roughly at the same time when the name and idea of "Sikanda" began to manifest. While the game kept evolving slowly over time, things started to speed up at the end of 2016 when Stefan, the founder, decided to quit his full-time job and moved on to freelancing opportunities in order to dedicate his extra time to "Sikanda". In 2017, Nintendo approved their request to publish their game on Nintendo Switch after demonstrating an early pitch trailer. To overcome the budget limitations, Dyadic Games decided to launch a Kickstarter campaign in August 14th, 2018.

Game Portfolio

Explore our gaming projects and upcoming releases

Sikanda

Sikanda is a 3D top-down Action-Adventure with RPG elements, inspired by famous Japanese SNES classics of the 90s. The game takes place on a fantasy island called "Galintrea" and tells the story of a young hero who incidentially found an ancient sword named "Sikanda". Throughout the adventure, the hero unlocks several skills for "Sikanda" to transform it into powerful weapons and tools. All of them are invaluable instruments in order to fight their way through dungeons and encountering fierce enemies. As the very existence of the island gets threatened by a group of sinister strangers, the hero not only will have to accept that "Sikanda" is the only way to stop them but also that there is a connection between their world, the mysterious sword and the hero's own fate...

Trailers

Sikanda Trailer #2 [Kickstarter Edit]

Pricing

USD: TBA
EUR: TBA

Key Features

  • Players can choose their character (boy or girl) and guide them through a journey with lots of distractions and non-linear progression.
  • Environment design is based on gameplay mechanics to deliver the best possible experience to the player.
  • Realtime action battles will challenge players' skills in fast tactical decision making.
  • Tons of side-quests, hidden treasures, secret passages - exploration is encouraged and will be rewarded!
  • Lovely hand-painted models with a great sense for details shows our affection for the world we build.
  • An epic soundtrack that will turn each moment of the game into a pleasure.
  • An intriguing, character-driven story that holds unexpected twists will keep players attached even after finishing the game.

Development History

Prototyping for Sikanda already began in 2014, long before there was a clear idea of where the game is heading and how aspirational it will turn out in the end. Started as a hobby project while working full-time in a game development company, ideas began to manifest throughout 2015 and a full draft of the story and the core gameplay mechanics were formulated in 2016. This was also when ambitions started to become more serious. In order to have more time for working on Sikanda, Stefan quit his job and took on freelancing opportunities. With the announcement of the Nintendo Switch™ it became immediately clear that this platform perfectly matches the target audience and the spirit of the game. Since 2017, development is taking great steps forward into delivering a product with great gameplay experience made by a small group of dedicated people.

Additional Links

Kickstarter- The Kickstarter page for Sikanda
Eurogamer.de Feature (German)- Stefan Kohl about his motivation behind Sikanda
Kotaku Coverage- Game overview and screenshots on Kotaku
4Gamers Coverage (Traditional Chinese)- Taiwan gaming news coverage of Sikanda at Taipei Game Show
Bahamut Gaming Forum (Traditional Chinese)- Taiwan gaming community discussion on Bahamut forum
Gamebase News (Traditional Chinese)- Summer gaming expo trial coverage on Taiwan gaming portal
GameDucky Coverage (Simplified Chinese)- Gaming expo preview and 2024 release announcement

Game Credits

Stefan Kohl

Project Lead / Writer / Game Designer / Software Engineer

CJ Wang

Game Designer

Linda Marusic

Game Designer

Allen Chang

Game Designer

Jamie Chuang

3D Environment Artist

Allen Tseng

3D Environment Artist

Annie Shen

3D Environment Artist

Edward Wu

Lead 3D Character Artist & Animator

Weilin Zhou

3D Character Artist

Dechi Lu

3D Character Artist

Henry You

3D Character Artist

John Trevor Tsai

Character Concept Artist

Geoffrey Cheung

Software Engineer

Eric Zou

Software Engineer

Wei Ji

Software Engineer

Press Contact

Get in touch for interviews, assets, or additional information

Response Time

We typically respond to press inquiries within 24-48 hours during business days.

For press inquiries and additional assets, please contact our press team.