Media Kit
Official press resources and information for Dyadic Games
Company Information
Dyadic Games is an Indie Game Studio based in Graz, Austria, with an overseas office located in Taipei, Taiwan. We are both enthusiastic developers and passionate gamers who love what we do. Our first game is named Sikanda, an Action Adventure/RPG for consoles and PC.
Factsheet
Contact
Press Contact
office@dyadicgames.comPhone
+43 (0) 720 519600
Address
Mariahilferstraße 1
8020 Graz
AUSTRIA
Social Media
X (Twitter)
x.com/DyadicGamesYouTube
youtube.com/@DyadicGamesDiscord
discord.me/dyadicgamesHistory
How it started
Dyadic Games was officially founded on January 1st, 2016, roughly at the same time when the name and idea of "Sikanda" began to manifest. While the game kept evolving slowly over time, things started to speed up at the end of 2016 when Stefan, the founder, decided to quit his full-time job and moved on to freelancing opportunities in order to dedicate his extra time to "Sikanda". In 2017, Nintendo approved their request to publish their game on Nintendo Switch after demonstrating an early pitch trailer. To overcome the budget limitations, Dyadic Games decided to launch a Kickstarter campaign in August 14th, 2018.
Game Portfolio
Explore our gaming projects and upcoming releases
Sikanda
Sikanda is a 3D top-down Action-Adventure with RPG elements, inspired by famous Japanese SNES classics of the 90s. The game takes place on a fantasy island called "Galintrea" and tells the story of a young hero who incidentially found an ancient sword named "Sikanda". Throughout the adventure, the hero unlocks several skills for "Sikanda" to transform it into powerful weapons and tools. All of them are invaluable instruments in order to fight their way through dungeons and encountering fierce enemies. As the very existence of the island gets threatened by a group of sinister strangers, the hero not only will have to accept that "Sikanda" is the only way to stop them but also that there is a connection between their world, the mysterious sword and the hero's own fate...
Trailers
Sikanda Trailer #2 [Kickstarter Edit]
Key Features
- Players can choose their character (boy or girl) and guide them through a journey with lots of distractions and non-linear progression.
- Environment design is based on gameplay mechanics to deliver the best possible experience to the player.
- Realtime action battles will challenge players' skills in fast tactical decision making.
- Tons of side-quests, hidden treasures, secret passages - exploration is encouraged and will be rewarded!
- Lovely hand-painted models with a great sense for details shows our affection for the world we build.
- An epic soundtrack that will turn each moment of the game into a pleasure.
- An intriguing, character-driven story that holds unexpected twists will keep players attached even after finishing the game.
Development History
Prototyping for Sikanda already began in 2014, long before there was a clear idea of where the game is heading and how aspirational it will turn out in the end. Started as a hobby project while working full-time in a game development company, ideas began to manifest throughout 2015 and a full draft of the story and the core gameplay mechanics were formulated in 2016. This was also when ambitions started to become more serious. In order to have more time for working on Sikanda, Stefan quit his job and took on freelancing opportunities. With the announcement of the Nintendo Switch™ it became immediately clear that this platform perfectly matches the target audience and the spirit of the game. Since 2017, development is taking great steps forward into delivering a product with great gameplay experience made by a small group of dedicated people.
Additional Links
Game Credits
Stefan Kohl
Project Lead / Writer / Game Designer / Software Engineer
CJ Wang
Game Designer
Linda Marusic
Game Designer
Allen Chang
Game Designer
Jamie Chuang
3D Environment Artist
Allen Tseng
3D Environment Artist
Annie Shen
3D Environment Artist
Edward Wu
Lead 3D Character Artist & Animator
Weilin Zhou
3D Character Artist
Dechi Lu
3D Character Artist
Henry You
3D Character Artist
John Trevor Tsai
Character Concept Artist
Geoffrey Cheung
Software Engineer
Eric Zou
Software Engineer
Wei Ji
Software Engineer
Press Contact
Get in touch for interviews, assets, or additional information
Response Time
We typically respond to press inquiries within 24-48 hours during business days.
For press inquiries and additional assets, please contact our press team.